;-------------------------------------------- :UPDATE LOG: ;Moved and seperated the log file for ;the module list to keep the main file clutter free ;-------------------------------------------- Update: November 11, 2020: -Added more info on the "SwayClientUpdate" module. Update: July 02, 2020: -Added more info on the "OverchargedBehavior" module. Update: 01/4/2020 - Updated "Used Tactical Analysis Strings" List Update: 11/17/2019 -Updated info on recoil settings on the draw modules. Update 08/17/2019 -Further segmented some info into their own text files. -added more info on "WorkerAIUpdate" module -added more info on "FlammableUpdate" module -added more info on both "DelayedUpgrade" and "DelayedWeaponSetUpgradeUpdate" modules. Update 03/28/2019 -updated descriptions of "PhysicsBehavior" module. Update 03/10/2019: -Updated descriptions of 'StructureCollapseUpdate' module. -Updated descriptions of 'StructureToppleUpdate ' module. Update 12/7/2018 - Removed 'ExemptStatus' and 'RequiredStatus' off "SpawnBehavior" Module as they seem to be not working. - Removed 'ForbidInsideKindOf' and 'AllowInsideKindOf' off "TunnelContain" Module as they seem to be not working. - Added 'RequiredKindOf' on all CrateCollide modules; needs verification if they actually work. - Added parameter descriptions for 'ToppleUpdate' module. - Corrected redundancy in "VeterancyCrateCollide". Update 10/1/2018 - Corrected GrantUpgradeCreate description again (the entire tag and its parameters does exist in Vanilla Generals, not just ZH) Update 09/14/2018 - Corrected GrantUpgradeCreate descriptions (moving the ZEROHOUR ONLY tag to ExemptStatus) Update 07/01/2018 -Corrected SpectreGunshipUpdate parameter entries. -Added more info on SpectreGunshipUpdate module. Update 10/03/2017 - added information about ProductionUpdate module door times. Update 09/12/2017 - "interger" -> "integer" - corrected some more formatting issues - added more info about Animation and IdleAnimation in W3D draw modules. Updated 09/05/2017 - Expanded and added default values to the recoil codes found in the 'W3DModelDraw' and related draws modules. - Added additional descriptions to the 'ReceivesDynamicLights' parameter. - Added additional descriptions to the 'Animation' parameter of 'W3DModelDraw' module. - Added additional descriptions to the 'SubObjectsUpgrade' module. - Corrected a few formatting issues. Update 02/04/2017 - Added/Fixed description for ParticleSystem attributes Update 09/02/2016 - Added more comments to the AIUpdateInterface module - Added two new discovered parameters to FireWeaponWhenDamagedBehavior UPDATE 7/22/16 - Added comment to NeutronMissileSlowDeathBehavior's 'BlastNMaxDamage' and 'BlastNMinDamage' parameters. UPDATE: 4/25/16 - Added Internal Upgrades List UPDATE: 4/19/16 - Added Unit Sounds List and Unit Specific Sounds List UPDATE 2/11/15: - Added minimum DelayBetweenShots value - Fixed some typos and formatting issues - Added Table of Contents UPDATE 8/1/14: - Corrected two parameters in the 'ArmorSetCondition Types' list - Added discovered parameters on the following modules: - CrushDie - CreateObjectDie - ConvertToCarBombCrateCollide - ConvertToHijackedVehicleCrateCollide - SpawnBehavior - FireWeaponWhenDeadBehavior UPDATE 9/4/14: - Added minor particle system information UPDATE 6/4/13: - Added particle system information - Added FX List information UPDATE 15/3/13: - Added comment to DynamicShroudClearingRangeUpdate color field. UPDATE 4/2/2012: - Added discovered parameters on the crate modules. UPDATE 3/12/2012: - Added discovered parameters for 'KeepObjectDie' module - Added small description for 'StructureToppleUpdate' module - Corrected 'AnimationSteeringUpdate' description UPDATE 11/16/11: Updated entries and description on crate collide modules Updated entries on 'TunnelContain' module Minor update on 'SpawnBehavior' module UPDATE 9/20/11: - Fixed error and improved descriptions on some modules UPDATE 9/2/11: - Added frame to milisecond ratio, cameo sizes, used tactical analysis strings and others UPDATE from 10/14/07 to 10/10/09: - Added special power ini's enum type list - Added more descriptions to the modules - Added a few more missing entries - Corrected a few parameter descriptions - Added more discovered parameters by beng and me - Corrected a few parameters for ZeroHour - Fixed a few double entries - Corrected a few typographical errors - Organized the modules a little bit - Corrcted a few module parameters with help from beng - Fixed a few typing errors again - Added abit more description to the module/parameters - Added abit more description to the modules/parameters - Added a few discovered parameters